#include <cmath>
#include <cstdio>
#include <cstdlib>
array changeContrast(
const array &in,
const float contrast) {
float scale = tan((contrast + 1) * Pi / 4);
return (((in / 255.0f - 0.5f) * scale + 0.5f) * 255.0f);
}
array changeBrightness(
const array &in,
const float brightness,
const float channelMax = 255.0f) {
float factor = brightness * channelMax;
return (in + factor);
}
return ((in < min) * 0.0f + (in > max) * 255.0f +
(in >= min && in <= max) * in);
}
array usm(
const array &in,
float radius,
float amount) {
int gKernelLen = 2 * radius + 1;
return (in + amount * (in - blur));
}
array digZoom(
const array &in,
int x,
int y,
int width,
int height) {
array cropped = in(
seq(x, width - 1),
seq(y, height - 1), span);
}
return a * tiledMask + (1.0f - tiledMask) * b;
}
void normalizeImage(
array &in) {
float min = af::min<float>(in);
float max = af::max<float>(in);
in = 255.0f * ((in -
min) / (max - min));
}
normalizeImage(ret_val);
return ret_val;
}
int main(int argc, char **argv) {
try {
int device = argc > 1 ? atoi(argv[1]) : 0;
array fight =
loadImage(ASSETS_DIR
"/examples/images/fight.jpg",
true);
array mask =
clamp(intensity, 10.0f, 255.0f) > 0.0f;
array blend = alphaBlend(fight, nature, mask);
array highcon = changeContrast(man, 0.3);
array highbright = changeBrightness(man, 0.2);
array sharp = usm(man, 3, 1.2);
array zoom = digZoom(man, 28, 10, 192, 192);
array bdry = boundary(man, morph_mask);
printf("Press ESC while the window is in focus to exit\n");
while (!wnd.close()) {
wnd.grid(2, 5);
wnd(0, 0).image(man / 255, "Input");
wnd(1, 0).image(highcon / 255, "High Contrast");
wnd(0, 1).image(highbright / 255, "High Brightness");
wnd(1, 1).image(translated / 255, "Translation");
wnd(0, 2).image(sharp / 255, "Unsharp Masking");
wnd(1, 2).image(zoom / 255, "Digital Zoom");
wnd(0, 3).image(nature / 255, "Background for blend");
wnd(1, 3).image(fight / 255, "Foreground for blend");
wnd(0, 4).image(blend / 255, "Alpha blend");
wnd(1, 4).image(bdry / 255, "Boundary extraction");
wnd.show();
}
fprintf(stderr,
"%s\n", e.
what());
throw;
}
return 0;
}
Window object to render af::arrays.
A multi dimensional data container.
dim4 dims() const
Get dimensions of the array.
An ArrayFire exception class.
virtual const char * what() const
Returns an error message for the exception in a string format.
seq is used to create sequences for indexing af::array
AFAPI array clamp(const array &in, const array &lo, const array &hi)
array constant(T val, const dim4 &dims, const dtype ty=(af_dtype) dtype_traits< T >::ctype)
C++ Interface to generate an array with elements set to a specified value.
AFAPI void setDevice(const int device)
Sets the current device.
AFAPI array colorSpace(const array &image, const CSpace to, const CSpace from)
C++ Interface wrapper for colorspace conversion.
AFAPI array erode(const array &in, const array &mask)
C++ Interface for image erosion (min filter)
AFAPI array gaussianKernel(const int rows, const int cols, const double sig_r=0, const double sig_c=0)
C++ Interface for generating gausian kernels.
AFAPI array loadImage(const char *filename, const bool is_color=false)
C++ Interface for loading an image.
AFAPI array tile(const array &in, const unsigned x, const unsigned y=1, const unsigned z=1, const unsigned w=1)
C++ Interface to generate a tiled array.
AFAPI array max(const array &in, const int dim=-1)
C++ Interface to return the maximum along a given dimension.
AFAPI array min(const array &in, const int dim=-1)
C++ Interface to return the minimum along a given dimension.
AFAPI array convolve(const array &signal, const array &filter, const convMode mode=AF_CONV_DEFAULT, const convDomain domain=AF_CONV_AUTO)
C++ Interface for convolution any(one through three) dimensional signals.