graphics/surface.cpp
/*******************************************************
* Copyright (c) 2014, ArrayFire
* All rights reserved.
*
* This file is distributed under 3-clause BSD license.
* The complete license agreement can be obtained at:
* https://arrayfire.com/licenses/BSD-3-Clause
********************************************************/
#include <arrayfire.h>
#include <math.h>
#include <cstdio>
using namespace af;
static const int M = 30;
static const int N = 2 * M;
int main(int, char**) {
try {
// Initialize the kernel array just once
af::Window myWindow(800, 800, "3D Surface example: ArrayFire");
// Creates grid of between [-1 1] with precision of 1 / M
const array x = iota(dim4(N, 1), dim4(1, N)) / M - 1;
const array y = iota(dim4(1, N), dim4(N, 1)) / M - 1;
static float t = 0;
while (!myWindow.close()) {
t += 0.07;
array z = 10 * x * -abs(y) * cos(x * x * (y + t)) +
sin(y * (x + t)) - 1.5;
myWindow.surface(x, y, z);
}
} catch (af::exception& e) {
fprintf(stderr, "%s\n", e.what());
throw;
}
return 0;
}